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A much smaller handful was recruited for professional teams. In March, some 25 million competed in a global in-game qualifier event that saw about 7,000 players move on to the next rounds. It's all part of a booming global market for esports that research firm Newzoo expects will generate more than $143 billion by 2020.įollowing its 2016 launch, 'Clash Royale' generated over $1 billion in revenue in less than a year and now has over 50 million daily active users, according to Newzoo. They use decks of cards with their own special abilities.

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Made by game publisher Supercell, 'Clash Royale' is a mobile electronic sports game that pits players in head-to-head strategic matches to destroy each other's digital towers. Personal Loans for 670 Credit Score or Lower

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