A much smaller handful was recruited for professional teams. In March, some 25 million competed in a global in-game qualifier event that saw about 7,000 players move on to the next rounds. It's all part of a booming global market for esports that research firm Newzoo expects will generate more than $143 billion by 2020.įollowing its 2016 launch, 'Clash Royale' generated over $1 billion in revenue in less than a year and now has over 50 million daily active users, according to Newzoo. They use decks of cards with their own special abilities.
Made by game publisher Supercell, 'Clash Royale' is a mobile electronic sports game that pits players in head-to-head strategic matches to destroy each other's digital towers. Personal Loans for 670 Credit Score or Lower
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